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Inthri Marathon Complete! Now For My Opinion...

I played through Project Inthri 1, 2, and 3 back-to-back, in a non-stop marathon, jumping into each one for the first time. I love the series, and I'd like to give my two cents on each...and a score for each too. ;)

Inthri 1 - Short but sweet...I found myself dying and restarting constantly. This would have been bad if the levels were too long, but I found their length to be quite appropriate for the difficulty. 8/10

Inthri 2 - I breezed through this one. The machine gun is unfairly effective on bosses, as well as decimating normal enemies. 9/10

Inthri 3 - It's obvious you put loads of effort into this one. I decided to be dangerous and I played the entire thing on Lunatic difficulty. I'm wondering though -- what changes between each difficulty setting? Well, in any case, this game is a real love-hate thing...Everything is so fun, but the bosses WILL NOT DIE...I suppose a marathon battle would be good with a pause button, but without one...I think my finger is cramped from holding down the left-click button. The final boss is EPIC...though I didn't understand why he turned into a beating heart-like thing at the end of it all. ...I've heard people complain about the Extra boss, Seven, but honestly none of her forms are all that difficult -- simple patterns is the reason why. Oh sure, plowing through all 11 of her forms takes some effort, but I only got hit once during the entire battle. (And that could have been easily avoided -- I was talking to a friend about the game and I got distracted in doing so.) 8.5/10

Oh, btw, total time played for my marathon? =P 4 hours and 17 minutes. And worth every second.

Now if you'll excuse me, I'm going to go soak my throbbing hand. XD

Rhete responds:

Good job! I'm surprised you were able to get through the first one, its so insanely dated compared to the others now.

As far as lunatic difficulty goes, a lot of small things change to make the game a lot harder overall. In the stages, enemies appear at a much faster rate and their bullets travel at you faster, but their health and movement are unchanged. For bosses, their movement around the screen is usually a lot faster, as well as the delay between attacks. Seven (stage 2) and the Stage 5 boss in particular are much faster and harder on Lunatic compared to Normal.

For Nemor the heart form at the end was just kind of a random idea, I was originally thinking of having the red crystal pop out of his chest and have that as the final boss, but I was sick of drawing triangle shaped space ships so went for something totally random and different (as well as getting a contra reference out of it, the heart beats faster the lower its health is)

For the extra stage, most people haven't noticed that it has no set difficulty, just one mode, so coming from easy it seems impossible, and coming from lunatic it seems easy, since the stage is designed to be around normal/hard mode difficulty, but with a boss with 50 million health

Not too bad! =3

A fun game...sort of mindless hack-n-slash, but still fun! I'm curious...did you lose sound quality and how?

Benspyda responds:

I got the music from the portal so the quality of the tunes weren't that great but I liked them so I put them in. I could probably of raised the quality a bit but I wanted the file size to remain small. thanks for the review

Heyas all! I'm just a random lizard with some musical inclination...check me out on the audio portal! http://www.newground s.com/audio/view.php ?id=854521

Age 35, Male

Unemployed

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Gardner, KS

Joined on 5/22/04

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